
Mall Simulation in Unity
Mall simulation that uses Utility Theory to control the AI. There is no individual control of the patrons. They use AI to make choices and perform actions. This is very much a prototype. But the Goal will be to have a fun interactive game where the "patrons" are driven by AI and the player will manage the world in which they live in.
My current project is a mall simulation that uses Utility Theory to control the AI. There is no individual control of the patrons. They use AI to make choices and perform actions. I have a AI history log tool that allows the user to dive into the choice that each patron is making. This is very much a prototype. But the Goal will be to have a fun interactive game where the "people" are driven by AI and the player will manage the world in which they live in.
